![]() The moving lights I have are sort of necessary for my type of game, as they are spotlights.Įach of the following tests have shadows disabled for all of the lights.ģ5 FPS with 150 lights, 118 static, 32 movingĥ0.5 FPS with 134 lights, 118 static, 16 movingĦ0 FPS with 118 lights, 118 static, 0 moving I disabled shadows on all the lights in my game and I still only got 35 FPS. With the lighting technology set to Future, on graphics level 10, I get 25 FPS or less with a constant lag spike as seen in the MicroProfiler.Ī possible but undesirable workaround is to set the lighting technology to Voxel or Shadowmap as the performance is as expected, maintaining a constant 60 FPS on graphics level 10.Ī private message is associated with this bug report With the lighting technology set to Future, on graphics level 10, I should be expecting higher than 25 FPS. I also think this has to do with my hardware as the performance issue occurs in both macOS and in Windows 10 through Boot Camp. I believe this is a bug and that my hardware should be sufficient enough to use the Future lighting technology in a performant manner as I can play both GTA 5 and COD: Cold War at 60 FPS on normal settings (in Boot Camp). This bug occurs both in Windows 10 via Boot Camp and in macOS. Open the file I’ve privately attached to this bug report with the hardware specifications I’ve provided below to reproduce this bug.
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